Physically Based Rendering in glTF

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Khronos glTF PBR defines a standard set of parameters that are used to simulate real-world lighting interactions, materials, and surface properties. 3D artists and developers can use PBR to create stunning, lifelike environments that accurately respond to lighting conditions, reflections, and shadows. The combination of glTF’s efficient delivery and PBR’s realism has become a game-changer for the 3D industry, empowering content creators to deliver compelling and visually captivating experiences to their audiences.

Link: https://www.khronos.org/gltf/pbr/

Interaktivne izkušnje z glTF

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Tako kot smo potrebovali industrijski standardni format, ki bi omogočal učinkovito pakiranje in prenos sredstev 3D (glTF), zdaj potrebujemo nove mehanizme, ki nam omogočajo učinkovito sestavljanje in prenos celotne 3D scene vključno z načini definiranja vedenja in interaktivnost.
Na tem spletnem seminarju si bodo člani delovne skupine Khronos 3D Formats predogledali in iskali povratne informacije skupnosti o predlogih, kako dodati interaktivnost in vedenje v glTF. Poleg tega si predogledamo kaj je na voljo v predlaganih razširitvah interaktivnega vedenja ter predstavimo zmogljivosti in predhodne izvedbe.